Post by Jubilynn on Feb 13, 2011 11:41:17 GMT -5
Botany Bay Event Etiquette:
Botany Bay is building a reputation for providing regular events for our members and visitors. Events are themed IC events or parties. Generally events are run by the Sim’s small staff of moderators to build on the ongoing, sim wide, story arc.
Running an event is no easy task. We do so though, to further the sim’s ongoing stories, and spawn new roleplay opportunities for you, the player. With this in mind, please refer to the following guidelines while participating in a Botany bay Roleplay Event:
1. Please do not use ooc local and group chat. The event planners are likely to use group chat to speak to all event participants to overcome SL chat range limitations, constant ooc comments disrupt the enjoyment for all.
2. Please keep IMs to the event planner during the event to a minimum. There may be up to 18 players involved in an event and IMs can quickly become overwhelming.
3. Slow Down … we can’t say this enough. We know you’re excited and want to participate meaningfully in the event. But the moderators as easily overrun by players running off and posting faster than the mod team can reply. If you rush the event, then you will surely miss out on the story seeds and details the event team has planted for your enjoyment both during and after.
4. Combat – Slow Down… MORE! Yes we understand you have nifty scripted weapons. Those are only props. Combat is TURN Based, if you run around and shoot scripted weapons like you’re playing Halo, then plan to be disappointed when the moderator’s bad guys ignore your shots. Post your actions in clear, open chat, and wait for the other side to get a chance to post. Limit your actions and movements to what you can do in 15 seconds, as this is the length of our ‘combat turn’. We don’t use meters, so running around going pew pew pew, accomplishes nothing.
5. Be ready to post when it’s your turn: We all love descriptive posts, but if there are 15 folks in the event and you take 5 min. to post your replies, well we’ll bog down and get nothing done. If you’re a para poster, then have it ready to go when we get to you.
6. The Moderators will post the ‘action order’. It’s arbitrary , sorry, but get over it.
7. Events are different than our usual open RP, they usually have Intent. This said, particularly at the end, be respectful of the moderation’s ruling. If they say the shuttle can’t be flown, then it cannot. This is an extension of the consent rule, we build events to have a flexible outcome, but some things aren’t on the table. This is to enable the full telling of the story arc over time. Be patient with us, and you’ll find you’ll enjoy what we have to offer. This is not to say that outcomes are predetermined, they are not, but like everything we run events within a general ‘box’.
8. Part of the ‘box’ of many of our events is wormhole travel. The wormhole is a storytelling device, that allows us to set up the parameters of our story. The characters will learn more of the ‘story’ of the wormhole over time. This said, it can’t simply be ‘hacked’ meaning travel though the wormhole is currently limited to moderator sanctioned events, and only via shuttles alpha and gamma, unless the players discover a new way though moderator run RP.
Thank You, Enjoy yourself !
Botany Bay is building a reputation for providing regular events for our members and visitors. Events are themed IC events or parties. Generally events are run by the Sim’s small staff of moderators to build on the ongoing, sim wide, story arc.
Running an event is no easy task. We do so though, to further the sim’s ongoing stories, and spawn new roleplay opportunities for you, the player. With this in mind, please refer to the following guidelines while participating in a Botany bay Roleplay Event:
1. Please do not use ooc local and group chat. The event planners are likely to use group chat to speak to all event participants to overcome SL chat range limitations, constant ooc comments disrupt the enjoyment for all.
2. Please keep IMs to the event planner during the event to a minimum. There may be up to 18 players involved in an event and IMs can quickly become overwhelming.
3. Slow Down … we can’t say this enough. We know you’re excited and want to participate meaningfully in the event. But the moderators as easily overrun by players running off and posting faster than the mod team can reply. If you rush the event, then you will surely miss out on the story seeds and details the event team has planted for your enjoyment both during and after.
4. Combat – Slow Down… MORE! Yes we understand you have nifty scripted weapons. Those are only props. Combat is TURN Based, if you run around and shoot scripted weapons like you’re playing Halo, then plan to be disappointed when the moderator’s bad guys ignore your shots. Post your actions in clear, open chat, and wait for the other side to get a chance to post. Limit your actions and movements to what you can do in 15 seconds, as this is the length of our ‘combat turn’. We don’t use meters, so running around going pew pew pew, accomplishes nothing.
5. Be ready to post when it’s your turn: We all love descriptive posts, but if there are 15 folks in the event and you take 5 min. to post your replies, well we’ll bog down and get nothing done. If you’re a para poster, then have it ready to go when we get to you.
6. The Moderators will post the ‘action order’. It’s arbitrary , sorry, but get over it.
7. Events are different than our usual open RP, they usually have Intent. This said, particularly at the end, be respectful of the moderation’s ruling. If they say the shuttle can’t be flown, then it cannot. This is an extension of the consent rule, we build events to have a flexible outcome, but some things aren’t on the table. This is to enable the full telling of the story arc over time. Be patient with us, and you’ll find you’ll enjoy what we have to offer. This is not to say that outcomes are predetermined, they are not, but like everything we run events within a general ‘box’.
8. Part of the ‘box’ of many of our events is wormhole travel. The wormhole is a storytelling device, that allows us to set up the parameters of our story. The characters will learn more of the ‘story’ of the wormhole over time. This said, it can’t simply be ‘hacked’ meaning travel though the wormhole is currently limited to moderator sanctioned events, and only via shuttles alpha and gamma, unless the players discover a new way though moderator run RP.
Thank You, Enjoy yourself !